Well, with Ticia out of the way, that only leaves one more character to be put up, so stay tuned for the last character sheet!
Sunday, September 27, 2009
One more character
Posted by C J Powers at 5:39 PM 0 comments
Labels: characters, Fallen Feathers comic
Ticia Bedaoin
Posted by C J Powers at 5:20 PM 0 comments
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Tuesday, August 25, 2009
Terek, Fire Domain
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Fallen Feathers pg 2
So, here's the second page of fallen feathers. Basically, it's just a recap of the various stuff I already told you about, only with pictures! Yeah, the next comic will actually have story in it! Woohoo! It'll also be in color, I think. Still not too sure on how it'll work. I'll try to have a comic up at least once a week. By the way, in case you couldn't tell: the symbols that I've drawn near each class is the standard identification of each race/class. Hope you enjoy!
Posted by C J Powers at 11:31 PM 0 comments
Labels: art, comics, Fallen Feathers comic
Sunday, August 16, 2009
Annabelle Rowanbark
Annabelle Rowanbark
Age: 23
Race: Rabbit Druid
Status: Dating, is currently looking for a possible apprentice
Family: Father, (unamed); Mother, Caroline; Brother, Henry
Eye Color: Green
Hair Color: Blue
Likes: Nature, quiet places, gardening, her boyfriend Daniel, all kinds of trees, flowers, and animals, frozen yogurt
Dislikes: Big cities, pollution, cruelty of any kind, getting her hair pulled
Fears: Getting her druid grove destroyed
Favorite Color: Pink and blue
Favorite Food: Salad
Personality: Annabelle is the quiet, sweet, motherly sort of person who always seems to be ready to help you. She dislikes fighting, and rarely engages in arguments, instead trying to break up the argument with her considerable druid powers. She has never been heard to raise her voice, and is usually seen in her garden, singing to her flowers.
History: Annabelle, from a very early age, dreamed of becoming a druid, because she wanted to be able to make her little garden grow. At the age of fifteen, she got her wish, when she was apprenticed to Bathalzar, one of the lesser-known druids. After training under him for five years, Bathalzar was killed in a feud between him and Daray, a more powerful druid. Annabelle tried to avenge Bathalzar, but Daray defeated her with ease. To this day, Annabelle is not fully sure why Daray spared her life. Annabelle, after spending some time with other druids, and a brief stint as a dancer in the court of the Desert King, eventually ended up in Lamierne, where she took up residence at the Broken Hearts Inn.
Fun Facts: Annabelle has a natural affinity for oak trees, and can summon the guardian of oak quite easily.
Annabelle has never cut her hair, as she likes it long.
Annabelle has a beautiful voice, but is very shy about singing in public.
Annabelle
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Labels: character sheets, characters, comics, Fallen Feathers comic
Thursday, May 28, 2009
Page 1 (Fallen Feathers)
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Thursday, May 7, 2009
Widget, Light Domain
Posted by C J Powers at 4:48 PM 0 comments
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Sunday, April 12, 2009
Jerry Urth
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Jonathan Augustus
Posted by C J Powers at 11:40 AM 0 comments
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Tuesday, March 31, 2009
Posted by C J Powers at 5:21 PM 0 comments
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Eric Anneaus
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Aria Anneaus
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More Fallen Feathers stuff
Wow, it's been a while since I've posted. I guess I better get started on the whole comic thing, starting with character introductions. I have more defined characters for this thing than I think I could count, but I'll start with the main group and work from there. I don't have all of their characters sheets done, and my scanner is a stupid piece of machinery, so it may take a while. However, immediately after this, I will post the character sheets I do have done. If anyone is actually reading this, thanks for waiting.
Posted by C J Powers at 4:19 PM 0 comments
Labels: comics, Fallen Feathers comic
Thursday, March 12, 2009
Introduction to "Fallen Feathers"
By the title, I mean the comic, not the blog. (Yes, the comic is where I got the name for the blog.) Most of the stuff I actually have drawn is just reference material and a few pages of the comic which is now obsolete and non-canon. So, I'll post an introduction to the world (storyline later to come) here.
The world is called Ursa. The continent that the story takes place on is called Argast. There are four different nations: The Mammalians, the Reptilians, the Avians, and the Aquatics(though no one knows much about the Aquatics) and they live in relative harmony. Pervading this world is magic. Among the races, there are six different classes of magic-users, each with their own abilities and distinct traits, as well as their own governor.
Demons: Demons are reclusive and rarely reveal themselves, mostly because they are feared by nearly all the Argasti. Technically, demons cannot use magic, but because of exposure to it or some other form of energy while in the womb, they have abilities that range from keeping flowers fresh to flash-boiling the water in another person's body. Because of their exposure, though, they usually have odd-colored fur and eyes. As a consequence of their unusual appearance and powers, clerics despise them and have lumped them into the same category as the demons of the Infernal Realms, despite the fact that the two are completely different. Demons live around the same length of time as normal beings, though some have lived for hundreds of years. They have a king and a queen as their governors.
Mages: Mages are the most common form of magic-user in Argast, mainly because all you need to become one is a spark of magical talent, which most people have because of intermarrying with the mage clans. While abundant, many of them are not that powerful, because the spark of magic is usually diluted the farther from the original mage bloodline it gets. However, many mages with distant magic-using relatives can turn out to be powerhouses if trained correctly. Mages are the only class where healing magic occurs naturally, and because of that healing mages are highly thought of. A high-level mage, if they are strong enough, can create a "sanctuary", a purely magic-sustained pocket space where they can retreat to rest or train, depending on the circumstances. They seem to have a long standing feud with Wizardrous for unexplained reasons. The Lord of Mages and the Lady of Mages keep the rest of them in line.
Clerics: Clerics are the only users of holy magic, although they say their powers are a gift from God and are not the feeble spells called magic that others are so fond of using. That being said, their spells mostly rely on objects, such as pendants, crystals, and mirrors, and they are devastating when cast correctly. It is physically impossible to be born a cleric, as their powers are a result of training and devotion rather than natural talent. Their monasteries are known as places of sanctuary. Clerics are ruled by their god and by their Abbots.
Druids: Druids wield the most powerful nature magic in all of Argast. It is not that their spells themselves are powerful, but the fact that they can command every stone, breeze, or wisp of flame in their vicinity, as well as their ability to summon nature spirits, that has mantained their reputation of magical powerhouses for so many years. Many of the nations are thankful that the druids are peace-loving, and have actually signed a treaty where no nation is allowed to use druids in war. A distinguishing mark of a druid is the fact that they are almost always a pure, solid color, with no markings. They also have a curious feature called "energy wings" which are basically two pieces of wood seemingly growing from the druid's back with any number of leaves suspended in the air below the wood. They are called energy wings because they change form depending on the type of nature energy is being controlled. Druids are not loners, but they do not have any sort of governing system beyond that of a master and apprentice system.
Wizardrous: Wizardrous are the odd ducks of Argast, if only for the fact that you can't predict who will be one. Wizardrous can be born from normal parents or from a Wizardrous one. Conversely, a normal being can be born from two Wizardrous parents. No one knows why this is. Once a Wizardrous hits puberty, their eye color will change from whatever it was before to a very specific shade of blue, usually with runes surrounding the pupils. The magic of a Wizardrous is determined at birth, but is only revealed when they arrive at the Wizardrous Academy and recieve their domain mark and staff. It is easy to pick out a Wizardrous in a crowd because of several things. They will always have a domain mark, either on the forehead or on their left cheek below their eye, as well as a staff with some sort of symbol on it. Usually, they will be wearing some sort of robe, although many younger Wizardrous prefer normal clothing. Wizardrous spells, the second most powerful in Argast, are usually textbook learned things, but to graduate they must create a spell all their own. Wizardrous, if left alone and not killed, live for exactly 1,000 years and are ruled by a council of two members from each domain and sub-domain.
Seraphs: Seraphs are the most powerful magic-users in Argast. A single Seraph was rumored to have destroyed half the Avian army with one spell. However, no one worries about seeing one because half of all known Seraphs were slaughtered ten years ago by a mysterious person, and since that time, the rest of them have retreated to the Upper Realms, their home plane. Rumors of surviving Seraphs and half-breeds have circulated, but hardly anyone believes it and those that do cannot prove it. Seraphs are easily distinguishable because of their wings, the feathers of which are said to posess magical properties. Their tears can heal any disease and they are the only ones who can create and forge Seraphsteel, an metal that is virtually unbreakable. Since no one ever went to the Upper Realms besides the Seraphs, no one knows how they are governed.
Okay, so those are the classes in Argast. They are all my ideas, but especially the Wizardrous and Seraphs, so please do not steal any of them. Eventually I'll get some pictures up here so you can see who the characters are and what the classes look like. I've got like two intro pages done, so soon I'll get those up.
Posted by C J Powers at 4:03 PM 0 comments
Labels: comics, Fallen Feathers comic









