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Tuesday, March 31, 2009


Lance Ghostfire
Age: 22
Race: Feline Fire Mage
Status: Single, Battling an alcohol addiction
Family: Mother, Sally Taalifah; Brother, Alex Starfire; Sister, Lianna Whitefire
Eye Color: Purple
Hair Color: Green
Likes: Hot climates, setting things on fire, walking around in nothing but his underwear, practical jokes, girls
Dislikes: Cold weather, rain, the ocean
Fears: Snakes
Favorite color: Purple
Favorite food: Anything spicy
Personality: Lance has a knack for always seeming to be in the place with the most action, be it in the battlefield or at a bar. He makes friends easily and is rather easy-going, but he does have a fiery temper if rubbed the wrong way. Though not stupid, he does seem a little slow at times.
History: Lance was expelled from the Mage University for rather obscure reasons. He has admitted that he attacked another student, but he has offered no other information about it. He worked as a mercenary for a year before being fired and turning to alcohol to drown his problems. He currently lives at the Broken Hearts Inn.
Trivia: Lance's gloves are a device for limiting magical output. Lance seems aware of this, but he refuses to take off the gloves.
Lance's star markings show that he is one of the Pyros clan of mages.
Lance seems to be estranged from his siblings.
Lance is called "Ghostfire" because of his fire being pale purple and transparent.

Eric Anneaus


His info's basically there, but it got cut off for some reason, so I'll retype it to forgo any confusion. You can click on the pictures if you want a bigger picture.
Eric Anneaus
Age: 27
Race: Half(?) Feline (neither he nor Aria will say what the other half is, probably because they don't know themselves.)
Status: Dating, Owner of the Broken Hearts Inn
Family: Sister, Aria; Mother, Lorenda (deceased); Father, (unnamed)
Eye Color: Green
Hair Color: Brown w/ red bangs
Likes: Order, being feared/respected, his sister, black coffee
Dislikes: Widget, Lance, Terek, stupid things happening in his inn, his father, tea, candy
Fears: If he does fear anything, he's not telling.
Favorite color: Red
Favorite food: Steak
Personality: Eric, on the first impression, usually comes off as an openly hostile person, and usually he is. However, if he trusts and respects you, he can be rather friendly and nice. Since he doesn't trust or respect many people, hardly anyone has seen this side of him other than his family.
History: Eric worked as an adventurer for a few years after college, but he got sick of the hierarchy and bought the Red Ribbon Inn, which he rechristened the Broken Hearts Inn. He co-owns it with Jerry Urth, who takes care of the cooking and housekeeping. Eric currently has eight constant tenants, not including Jerry.
Trivia: His hair is natural, like Aria's.
Eric greatly resembles his mother in appearances, if not in manner.
Eric is extremely protective of his little sister and she is the only one he truly trusts.
Eric has a Seraphsteel morning-star, but he rarely uses it. Apparently he used it in his adventuring days.
Eric seems to have unnatural strength.

Aria Anneaus


Aria Anneaus
Age: 21
Race: Half(?) Feline
Status: Single, Amnesiac
Family: Brother, Eric; Mother, Lorenda(deceased); Father, (unnamed)
Eye Color: Blue
Hair Color: Brown w/ red bangs
Likes: Jewelry, hugs, her brother, her friends, old movies, sunny days
Dislikes: Cruelty, gory movies, not remembering things, blood
Fears: That she'll never get her memory back.
Favorite color: Blue/Green
Favorite food: Chocolate
Personality: Aria is a very warm and kind-hearted person, but she won't hesitate to tell someone what she really thinks of them if pushed. She genuinely cares for everyone around her and is seen as a sister or an object of a crush by many. She enjoys being around people, though she sometimes feels awkward when people talk about their pasts, as she can't remember hers.
History: Aria lived in the center of the Mammalian kingdom with her mother, father, and brother. After her mother was murdered when she was five, her father, stricken with grief, left Aria and Eric with their uncle Charles, who took care of them and who Aria regards as her real father. Aria remembers quite a bit about her childhood, until about ten years ago where there is a blank stretch lasting from the time she was eleven until she was sixteen. She has spent the last five years trying to regain this lost memory. She has no recollection of how she got the marking on her arm or the two tattoos on her back, which is frustrating at times. She currently lives at the Broken Hearts Inn, owned and managed by her brother Eric.
Trivia: Aria's hair is not dyed.
Aria feels extremely close to her brother and thinks of him as her best friend.
Aria has been told that the tattoos on her shoulder and back give off faint magical energy. She has had them looked into, but no one knows what they do.
Aria is good friends with Annabelle and Widget.
Aria's few attempts to cook have all ended in disaster.

More Fallen Feathers stuff

Wow, it's been a while since I've posted. I guess I better get started on the whole comic thing, starting with character introductions. I have more defined characters for this thing than I think I could count, but I'll start with the main group and work from there. I don't have all of their characters sheets done, and my scanner is a stupid piece of machinery, so it may take a while. However, immediately after this, I will post the character sheets I do have done. If anyone is actually reading this, thanks for waiting.

Thursday, March 12, 2009

Introduction to "Fallen Feathers"

By the title, I mean the comic, not the blog. (Yes, the comic is where I got the name for the blog.) Most of the stuff I actually have drawn is just reference material and a few pages of the comic which is now obsolete and non-canon. So, I'll post an introduction to the world (storyline later to come) here.

The world is called Ursa. The continent that the story takes place on is called Argast. There are four different nations: The Mammalians, the Reptilians, the Avians, and the Aquatics(though no one knows much about the Aquatics) and they live in relative harmony. Pervading this world is magic. Among the races, there are six different classes of magic-users, each with their own abilities and distinct traits, as well as their own governor.

Demons: Demons are reclusive and rarely reveal themselves, mostly because they are feared by nearly all the Argasti. Technically, demons cannot use magic, but because of exposure to it or some other form of energy while in the womb, they have abilities that range from keeping flowers fresh to flash-boiling the water in another person's body. Because of their exposure, though, they usually have odd-colored fur and eyes. As a consequence of their unusual appearance and powers, clerics despise them and have lumped them into the same category as the demons of the Infernal Realms, despite the fact that the two are completely different. Demons live around the same length of time as normal beings, though some have lived for hundreds of years. They have a king and a queen as their governors.

Mages: Mages are the most common form of magic-user in Argast, mainly because all you need to become one is a spark of magical talent, which most people have because of intermarrying with the mage clans. While abundant, many of them are not that powerful, because the spark of magic is usually diluted the farther from the original mage bloodline it gets. However, many mages with distant magic-using relatives can turn out to be powerhouses if trained correctly. Mages are the only class where healing magic occurs naturally, and because of that healing mages are highly thought of. A high-level mage, if they are strong enough, can create a "sanctuary", a purely magic-sustained pocket space where they can retreat to rest or train, depending on the circumstances. They seem to have a long standing feud with Wizardrous for unexplained reasons. The Lord of Mages and the Lady of Mages keep the rest of them in line.

Clerics: Clerics are the only users of holy magic, although they say their powers are a gift from God and are not the feeble spells called magic that others are so fond of using. That being said, their spells mostly rely on objects, such as pendants, crystals, and mirrors, and they are devastating when cast correctly. It is physically impossible to be born a cleric, as their powers are a result of training and devotion rather than natural talent. Their monasteries are known as places of sanctuary. Clerics are ruled by their god and by their Abbots.

Druids: Druids wield the most powerful nature magic in all of Argast. It is not that their spells themselves are powerful, but the fact that they can command every stone, breeze, or wisp of flame in their vicinity, as well as their ability to summon nature spirits, that has mantained their reputation of magical powerhouses for so many years. Many of the nations are thankful that the druids are peace-loving, and have actually signed a treaty where no nation is allowed to use druids in war. A distinguishing mark of a druid is the fact that they are almost always a pure, solid color, with no markings. They also have a curious feature called "energy wings" which are basically two pieces of wood seemingly growing from the druid's back with any number of leaves suspended in the air below the wood. They are called energy wings because they change form depending on the type of nature energy is being controlled. Druids are not loners, but they do not have any sort of governing system beyond that of a master and apprentice system.

Wizardrous: Wizardrous are the odd ducks of Argast, if only for the fact that you can't predict who will be one. Wizardrous can be born from normal parents or from a Wizardrous one. Conversely, a normal being can be born from two Wizardrous parents. No one knows why this is. Once a Wizardrous hits puberty, their eye color will change from whatever it was before to a very specific shade of blue, usually with runes surrounding the pupils. The magic of a Wizardrous is determined at birth, but is only revealed when they arrive at the Wizardrous Academy and recieve their domain mark and staff. It is easy to pick out a Wizardrous in a crowd because of several things. They will always have a domain mark, either on the forehead or on their left cheek below their eye, as well as a staff with some sort of symbol on it. Usually, they will be wearing some sort of robe, although many younger Wizardrous prefer normal clothing. Wizardrous spells, the second most powerful in Argast, are usually textbook learned things, but to graduate they must create a spell all their own. Wizardrous, if left alone and not killed, live for exactly 1,000 years and are ruled by a council of two members from each domain and sub-domain.

Seraphs: Seraphs are the most powerful magic-users in Argast. A single Seraph was rumored to have destroyed half the Avian army with one spell. However, no one worries about seeing one because half of all known Seraphs were slaughtered ten years ago by a mysterious person, and since that time, the rest of them have retreated to the Upper Realms, their home plane. Rumors of surviving Seraphs and half-breeds have circulated, but hardly anyone believes it and those that do cannot prove it. Seraphs are easily distinguishable because of their wings, the feathers of which are said to posess magical properties. Their tears can heal any disease and they are the only ones who can create and forge Seraphsteel, an metal that is virtually unbreakable. Since no one ever went to the Upper Realms besides the Seraphs, no one knows how they are governed.





Okay, so those are the classes in Argast. They are all my ideas, but especially the Wizardrous and Seraphs, so please do not steal any of them. Eventually I'll get some pictures up here so you can see who the characters are and what the classes look like. I've got like two intro pages done, so soon I'll get those up.

Today is blah

Today is just blah. I don't know why, but I just don't feel like doing anything. I'll start something, then break off to stare at the ceiling for like, fifteen minutes. However, I will be doing something here later, about the comic I was talking about. Probably no one will read it. Heck, I doubt if anyone will even read this blog, but I want to post this comic so I will.

See ya in a bit!

Tuesday, March 10, 2009

My Birthday

My birthday was yesterday, so now I am one year older. We were going to go up to the city to eat dinner and see a movie, but wouldn't you know it, it snowed. Big-time. So instead, we are going today, so happy belated birthday to me!

Sunday, March 8, 2009

Sundays

Sundays are usually pretty active for us, though I would prefer a slower day and the chance to take a nap. In the morning, we go to church, which is pretty good, though I'm still adjusting from a Presbyterian church to a Baptist one. Anyway, we then eat lunch, either at home or on the way to some outside activity where we hike or something. Usually, it's pretty fun, but if its cold or windy, not so much. Then, my dad and I go back to the church where we practice with the choir, then back home for dinner, and finally I go back to the church for my youth group.

It's not so bad, but it's a little tiring. Now I'm going to go take a nap.